Archive for December, 2009
6 Audience Principles
I’m working to map out some core beliefs about entertainment and animation. Starting by thinking about the audience seemed most logical because without them our work has no purpose. The six principles below are just a start. They’re not the only principles, or the best principles. What principles would you add, delete, or change? Would [...]
Planning Animation at 6 fps
I’ve experimented with a lot of different frame rates over the years, but my favorite has become 6 fps. It allows me to focus more on the design of each drawing, the acting of the sequence, and proper balance with the audio. The key to making it work is planning the timing and spacing of [...]