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Planning Animation at 6 fps

by Tim
|
December 1, 2009
|
Inside Looks, Notes

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I’ve experimented with a lot of different frame rates over the years, but my favorite has become 6 fps. It allows me to focus more on the design of each drawing, the acting of the sequence, and proper balance with the audio. The key to making it work is planning the timing and spacing of the drawings correctly.

I start by listening to the track in loops of one second. As the loop plays back, I jot down the sounds and mouth shapes being made on a chart listing each frame (0-1, 0-2, 0-3…0-6, 1-1, etc).

The storyboard usually has the major dialogue beats mapped out, so I thumbnail the key frames from that and consider whether any others should be added.

The key frames in my work come from the stress in the voice. Every major action is designed to link up with a point of emphasis in the voice. If I respect each frame and look for ways to ride the flow of the voice track with smaller gestures — the opening and closing of a clenched hand, the raising of the eyebrows, a shift in posture — the end result is so tightly tied to the audio that the relatively low frame rate is acceptable to the eye.

I think of the performance as a kind of choreographed dance. Our characters often talk for as long as thirty seconds without the camera ever moving or cutting. Their performance must be compelling, without gaps or redundancy.

The following video is the finished animation for the sequence shown above. As you can see, I push the finished drawing past what I’ve indicated in the thumbnail. The biggest addition in this sequence was the shifting of his weight and darting looks over the shoulder. I also made an effort to push the composition of the movement, making the action read more clearly through silhouette.

Everyone has different processes and preferences when it comes to planning animation. What are yours? Do you have a frame rate that you swear by? Let me know in the comments!

For optimal playback, download the Quicktime to your desktop.

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  • Dayna
    I usually let the action dictate the timing in a scene. My scenes are a combination of ones, twos, threes, etc. Limiting oneself to 6s would seem weird to me, because my eye can pick that out. But I agree, we all have different processes and preferences and it's all good. Glad it's working for ya!
  • stephen
    when i did my last big thing in after effects I kept everything at 12fps, but a lot of that grew out of cutting the render times in half and just trying to make things simpler.

    6fps is really working for you guys--it makes every frame count. I think I remember a shot in Q & A of the baby crying, and how with no inbetweens you took the kid from arms in to arms flailing. Super effective.
  • Tim Rauch
    Thanks Brett and Eunice!

    Brett: I'm glad you're seeing improvement. I've found that drawing for animation is very much it's own beast. I'm gaining better understanding of drawing to emphasize action through silhouette, arrangement of shapes, and balancing straight versus curved lines.

    Always more to improve on!
  • Eunice Kim
    Hi, when we met in Ottawa, I mentioned briefly that I myself have recently done a lip sync project while at RISD.

    Like many, I also worked around 24fps, and where my key frames went..it would depend on the WORD that the person was saying-- and I would add the emphasis on those things.
    So, it would range all the way from 2fps-> whatever.
    People tend to emphasize movements and words together.

    In addition, when I needed rhythmic loops, I did it on 3s. It kinda seemed to work well with repeating bouncy movements. Like waving of the hands in mid air in dance-like movements. Hope that helps!

    The old man looks great!
  • Brett W. Thompson
    Wow, beautiful drawings!

    And I always love hearing about process- fascinating!

    I do 24 fps (mostly on 2's) in Flash, but do 8 fps on paper, myself.

    I think your drawing has improved since we met in NYC, Tim! These are amazing!!!

    Keep up the great work! :)
  • Elliot Cowan
    I've had to learn to animate in NTSC.

    I mostly use 1s or 2s.

    Terrific drawings here, as to be expected...
  • Mike
    Bob: Yeah, this would be animating on 4's.
  • Bob Flynn
    Really interesting. Is this the equivalent to animating on 4s (with 24 fps as the film base)? I remember reading that the Peanuts Christmas special was animated at 8 frames a second (on 3's).
  • Adam Ansorge
    I prefer 30fps. I think it's because when I'm marking up my ex-sheets, the frame count is easier to figure when the numbers get high up and it leaves more than enough breathing room for in-betweens. I like lower frame rate projects too. Usually those have the most complex animation and really give the viewer meaty frames to look at which can rock!
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